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Radiant silvergun gameplay avi
Radiant silvergun gameplay avi








radiant silvergun gameplay avi radiant silvergun gameplay avi

Go horizontal through the floating shooting rock islands, trying to destroy them all, as well as their debris. I think there are a lot of interesting things that could be done that a normal player wouldn't do because they're too hazardous, including: Overall, I think the only useless weapon would be the Needle Cracker.Īnyway, about the gameplay mechanics themselves. I think the weird ass lasers you get for the last mission may be optimal as well, since you can hit stuff on the opposite side of ships with them. Even the morning star may find some use taking out large numbers of small enemies (unfortunately it's not available for the opening of stage 1, but it has its uses in the lava stage). The boss at the end of stage 2 - I think one of the bomb weapons is useful here (when he walks towards the left side of the screen). The straight laser is pretty powerful, but I think the round vulcan provides a lot of flexability on non-boss enemies. Weaponwise, I think all the weapons have their uses. A lot of the people who did this game later went on to make Radiant Silvergun and Ikaruga.Īnyway, just throwing the idea out there.Ĭolony is on my top 10 list of favorite songs (video game or otherwise - and it's actually the only video game tune on there!). There are no speed upgrades, so various weapon properties would need to be utilized to effectively kill 100% of the enemies.Īlso, from a purely aesthetic aspect, the controls are crisp and the music is some of the best from on the SNES. The horizontal stages are just as packed as horizontal Gradius stages, and in some cases you can move up and down multiple screens (like the Moai head levels in Gradius), so there are LOTS of enemies to be killed. The real "challenge" to this game, then, would be points and kills. In terms of time, it's fixed movement, but there are times when the game waits for you to beat certain enemies before progressing you further through the stage. You get new weapons on the completion of levels, and can pick a new weapon lineup for each level - sometimes it's beneficial to use older weapons than the new ones you receive. It's also similar to Life Force in that some of the stages are vertical and some are horizontal. Some of you may not know this game, but it's in the same vein as Gradius. I saw some posts on Gradius 3 and R-Type, so I figured I'd mention Axelay.










Radiant silvergun gameplay avi